Brawl EX Configs:
Here you'll find the fighter and CSS Slot configs for Samus and Zero Suit Samus.
If you haven't already done the necessary steps to prep the fighters for 50CC,
these files can be drag 'n dropped into their respective folders. This is only
for PMEX Builds, as TE derivatives use the Masq files system for TE 2.5 and vPM
builds might use the old Masquerade Code system.

Costumeslots:
This folder is for TE based builds that use the Unbounded Team Costumes Code.
MASQ files for Samus and Zero Suit Samus' 30 Costume layout are in the folder.
Drag 'n Drop this folder into the info folder and hit yes to replace.

CSP Naming Example:
Should be obvious what this is. The images are fit for importing into the char_bust.

CSProject: Drag 'n Drop installation of the Blender Setup.
The cosmetics are in the Zero Suit Samus folder so you can clean up the directory.

Fighter Files:
This is a separate folder that has fighter folders for Samus and ZSS.
The EX configs are changed slightly from the original Chozo Armory release.
This was to make it easier to manage the costumes by shifting the numbering a bit.
The changed outfits are outlined in samus' fighter folder contained within.
Even the SJS ZSS models from the Chozo Armory pack have their own folder included.

Zero Suit Samus:
This folder contain the fighter files and costume textures (Paint.NET files too).
The fighter files will be in the character's costumes subfolder in their own folder.
Fighter files are also included in a separate folder named Fighter Files.
Fighter files for ZSS go in the szerosuit folder of your PMEX build.
UI assets are also included in BP, CSP and STC folders.
Stock Heads and Full Sized Renders are now included with the recent update to
CSP Project 2.5's new stock system.

The Costume Guide:
A Visual aid to reference pac numbers (no pcs!, use the Pac Only code) and order.
Four team color sets are listed thnks to new tech making that possible.

Stocks:
A separate folder containing pre-named stock textures in the current 50CC format.
This might be outdated by the time the next TE update comes out, so the usual assets
are included in the character's folders (including HD variants).
This is to help with importing the stocks in the info.pac, stock face brres, 
and results screen files found in their respective directories within your PMEX build.
You will get crashes if the Pat0's in the info.pac & results screen files aren't updated.
As of the recent CSP Project 2.5 update, the stocks in this folder are the new color
smash ready variants. Classic CI4 stocks are in the character folders.

Portrite:
A drag and drop installation of the pack's BP files (select replace upon importing).
These are for PM/PMEX builds with 50CC already in place + files already renamed.
The latest version of Brawl Crate will ask to rename BP files when converting stocks.
This folder goes in the info folder of your PMEX build.

Char_bust_tex:
Like the portrie folder, put this folder in the menu/common section of your build.
This should integrate it's contents with the char_bust_tex folder already there.
You can then import these files into the selcharacter.pac file it self via Brawl Crate.
Take note of the compression that the miscdata's use within the char_bust group.

Color Key:
A text version of the Costume Guide image; includes costume credits.